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Terraformers ftl
Terraformers ftl








But even machines can only produce so much as the transportation of materials and building time and shipping time.etc are limited as we all know. An important point about manufacturing is that humanity has manufacturing machines and entire planets devoted to that.However since there are finite resources the more you use the more it needs to be justified. We can manipulate materials to the levels of Mass Effect and Warhammer 40K.Including the less the cost the better, the more robust the better, the simpler the better.etc. The general military principles of today still carry over.I can't make a science fiction setting without one. But should be used only when it does make sense and adds actual benefits to the machine rather than lets just add it there.

terraformers ftl

We have very powerful reactors, we can use them to power tanks or ships or whatever.You are making just one basic model to fit all rules and fight in all different scenarios. Think of this as the galactic equivalent of main battle tanks. Humans are not looking to counter one particular enemy.None are used for actually planning wars but they are used to assist the calculations and producing scenarios.etc It can aim better and feels no pain.etc but also it is capable of making the military and tactical decision that soldier and minor officers make. It's cognitive performance across the board is like humans. Thought it is obviously made to save energy and the machine it is in. It does not prioritize it's own existence or anything like that. It is very much like how we can program stuff nowadays. It is capable of making human levels tactical decisions and has access to vast data bases and small in size, fist sized. Instead it is AMI as in advanced machines intelligence and it is basically AI like but not human levels yet. There is no true artificial intelligence.Raw materials are transported from where they are and the planet is wholly devoted to making whatever it makes. Just an entire planet devoted to creating stuff. The closest example I can think of is the the Forge Worlds and Industrial Worlds of warhammer 40K.

terraformers ftl

  • Manufacturing capabilities is not a problem.
  • But all reasonable arguments are welcome. If you have a system that produces perfect water world tanks but you reinforce it with armies mainly adapted to desert world then you are at a great disadvantage. However an important point is that the theory is that they need to be practical and very flexible. Or why would these machines be all rolled into one or several main one.

    terraformers ftl

    Now I welcome challenging this idea of making infantry obsolete. However you are the ones solving this problem so it is up to you even to redesign tanks. I imagine that our tanks, ships, jets, and drone are almost perfect in principle that in the future we can just improve on them not make new things.

    terraformers ftl

    As much as it hurts to remove the infantry from the equation I think it only makes sense to completely relay on machines to fight for us once we reach a point that allows it. So when I think of galactic empires fighting other states I automatically assume space combat and some planet based combat. Now I know that for example Warhammer 40K has it's own rules about that, magic and no AI and bio-engineerd soldiers and all that, but honestly I think for the most part human infantry is just too fragile and useless in most settings and so won't be actually used. How on earth would I have a setting of such advanced everything and then can have human infantry running around doing stuff? Even when some of them is set in the future. First I love the whole desperate infantry squad against a sea of trouble premise of so many stories.










    Terraformers ftl